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SYNAPSE RUN — SHOPPING AND GEAR
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BUYING
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Vendors are tagged (vendor — type LIST) in the room.
LIST See everything the vendor sells, grouped
by type, with prices and what each does.
Items you aren't trained for are starred.
LIST <numberame> Read the full details on one item.
BUY <numberame> Buy it. BUY 2 UPLINK buys two.
SELL <item> Sell something for half its value.
USING GEAR
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Gear only works while it's equipped:
WIELD <weapon> ready a weapon (one at a time)
WEAR <armor> put on armor — one piece each for head,
torso, hands and legs
REMOVE <item> take armor off or put a weapon away
INVENTORY what you have equipped, and what's in
your pack
New gear equips itself if that slot is empty. Wielding or
wearing into a filled slot swaps the old piece out. You can
only equip what you're trained for — LOOK <item> says
whether you qualify.
GEAR TIERS
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Tier 1 Sold in the Welcome District and Commons. No
training needed. Starter weapons cost 40 credits;
basic armor 25-45 credits apiece.
Tier 2 Sold by Riku (Lower Ward cargo bay) and Kovac
(Commons). Weapons need proficiency in their
discipline; the synth-weave vest needs some
Conditioning. Expect a dozen fights of saving.
Tier 3+ Need still more proficiency (armor: more
Conditioning). Boss drops only — the Pipe Gang bruiser, the
Strikeworks Enforcer, and the MK4 Heavy carry gear
no shop sells. Bosses favor gear for your main
discipline.
Common enemies sometimes drop basic armor. Rarely.
WHERE TO SHOP
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District Outfitter Welcome District, east of the
Orientation Hub: starter weapons for
every discipline, a jacket, MedLink keys.
Kovac's Supply Commons, west of the plaza: armor.
Meridian Clinic Commons, northeast of the plaza: MedLink
keys; Doc Vasquez sells chrome.
Riku Lower Ward cargo bay: tier-2 weapons,
vest, every MedLink tier.
TUNING AND SALVAGE
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Enemies in the Lower Ward drop salvage: scrap, wire, chips,
cells. SELL it for a few credits, or take a shop weapon
and some salvage to the workbench in Riku's cargo bay:
TUNE what you could tune, and the cost
TUNE <weapon> make it a Tuned version — steadier aim,
harder hits, same proficiency needed
TRADE <player> swap items with another runner (Evennia's
barter system — TRADE HELP once you start)
CREDITS
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You earn credits from every enemy you defeat. Tougher
enemies pay more. Healing costs credits too — budget for
it. SCORE shows what you have.
Vendors pay half an item's value when you SELL. Train
STREETWISE (Kovac, Riku) for better prices both ways.
===========================================================Need a starting point? Read your first steps in Meridian.