Enjoying Synapse Run? It's made by a small team and kept running by players like you.Support us on Patreon

SYNAPSE RUN / PLAYER RESOURCES

Game guides and player resources.

PLAYER HANDBOOK / GUIDES

Crews Guide

===========================================================
  SYNAPSE RUN — CREWS
===========================================================

  A crew is a standing group of runners: its own channel, a
  shared stash, and jobs that take more than one pair of
  hands.

  CREW CREATE <name>    found a crew (200 credits)
  CREW INVITE <runner>  bring someone in (leader; same room)
  CREW JOIN <crew>      accept an invite
  CS <message>          talk to your crew, wherever they are
  CREW                  who's in, who's online
  CREW STASH / PUT / TAKE   the shared stash, at the crew
                        lockers in the Runner's Board

  TWIN-LOCK VAULTS
  -----------------------------------------------------------
  Some vaults have two key slots too far apart for one
  runner. Two crewmates TURN within a few seconds of each
  other and it opens: credits, Rep and kit for both. There's
  one in the Lower Ward's maintenance tunnels and one in the
  Spire's freight lobby. A crew can open each once an hour.

  GROUP (HELP GROUP) is still how you fight together for one
  outing; a crew is who you run with for the long haul.

===========================================================

Need a starting point? Read your first steps in Meridian.