=========================================================== SYNAPSE RUN — HACKING =========================================================== Every terminal in Meridian is a safe with a screen on it. Crack one and it pays out: credits, XP, stolen data you can SELL, sometimes gear. HACK size up the terminals in the room HACK <terminal> try to crack one Each attempt burns one ICE-breaker spike. Juno at the Runner's Board teaches Hacking and sells Mk I and Mk II spikes; Riku in the Lower Ward stocks Mk III. Better spikes need more Hacking to drive. Your odds rise with your Hacking proficiency, a better spike, and NEURAL. Terminals come in tiers: a jukebox in the Canteen is easy, a Vantara core node is not. HACK on its own tells you how the ICE looks before you commit. If it goes wrong, the terminal locks you out for a minute and the ICE can burn you (the Clean Exit perk stops that). Once cracked, a terminal won't open for you again for a while — move on to the next one. ===========================================================
Need a starting point? Read your first steps in Meridian.