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SYNAPSE RUN / PLAYER RESOURCES

Game guides and player resources.

PLAYER HANDBOOK / GUIDES

Groups

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  SYNAPSE RUN — GROUPS, GROUP BOSSES AND HEISTS
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  Some of the city's worst things are built for a party.
  The room listing says so: (group boss — bring a party of
  N), and you're warned as you walk in. CONSIDER says it
  too. Alone, a group boss overwhelms you: it hits much
  harder the fewer runners it's fighting.

  MAKING A PARTY
  -----------------------------------------------------------
  GROUP INVITE <runner>, GROUP JOIN, GROUP LEAVE. A party's
  kills are shared: XP is split, contract kills count for
  everyone in the room.

  WHAT A GROUP BOSS PAYS
  -----------------------------------------------------------
  Nothing is split. Every runner who fights a group boss
  gets their own full XP, their own credits, and their own
  roll on its loot table, straight into their pack.
  Each boss carries its own gear, a step above anything
  else at its level: a weapon for every discipline, tank
  armor, and one rare piece that almost never comes out.
  The table is the same for everyone. CONSIDER a group boss
  to see what it carries. It comes back, so do you.
  Brask and the Leviathan carry the best gear in the city:
  Vantara's Lantern Bay line, never delivered.

  HOW A GROUP BOSS FIGHTS
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  Threat     it goes after whoever has hurt it most.
  TAUNT      pulls it onto you for a few rounds (energy and
             a short cooldown). Your toughest runner is the
             tank: TAUNT, keep it busy, and TAUNT again when
             it wanders. If the tank is hurt, someone else
             TAUNTs and takes a turn.
  Sweep      its big, telegraphed attack hits everyone
             fighting it. When you see it winding up, DUCK.
  Everyone else hits hard, and watches for the sweep.

  WHERE TO FIND THEM
  -----------------------------------------------------------
  The Gutter Titan     party of 2   the Underpass Depths
  The Yard Juggernaut  party of 3   the Strikeworks Yard
  The Harvester Hydra  party of 3   Sublevel Ten
  Overseer Brask       party of 3   Port Meridian
  The Harbor Leviathan party of 4   Port Meridian
  City events sometimes bring one out into the streets for
  everyone to fight: EVENT shows what's happening.

  HEISTS
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  Quill, in Port Meridian's customs hall, has a weekly job
  for a crew of three: the Counting House. Get past Brask,
  then two crewmates TURN the vault's keys together (HELP
  CREWS for registering a crew).

  THE RING
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  In the Stacks, the Ring is for friendly bouts: SPAR
  <runner>. It's scored, not bled: nobody's real health
  changes, win or lose.

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Need a starting point? Read your first steps in Meridian.