Enjoying Synapse Run? It's made by a small team and kept running by players like you.Support us on Patreon

SYNAPSE RUN / PLAYER RESOURCES

Game guides and player resources.

PLAYER HANDBOOK / GUIDES

Medtech

===========================================================
  SYNAPSE RUN — FIELD MEDICINE
===========================================================

  A med kit is half a MedLink session you carry: instant and
  anywhere, but every patch uses up a kit, and your hands
  need three minutes before the next one. Two kits do what
  one session of the same tier does.

  PATCH             Patch yourself (the cheapest kit that
                    does the job)
  PATCH <runner>    Patch a crewmate in the same room

  KITS
  -----------------------------------------------------------
  Field Patch Kit    +55 HP, never past 110   no training
  Trauma Kit         +75 HP, never past 150   Medtech training
  Nanite Repair Kit  +half your max HP        more Medtech
  Clinics and the Outfitter sell field kits; Riku, Taz and
  Doc Sato carry the deeper ones.

  UNDER FIRE
  -----------------------------------------------------------
  You can't patch in a fight — until Medtech earns you the
  Combat Medic perk. Even then it's once per fight, and it
  only buys you a little health. Patch up before you go in.

  MEDTECH PERKS
  -----------------------------------------------------------
  Field Medic, Trauma Surgeon   kits heal a bit past their
                                limit
  Combat Medic, Lifeline  one small patch under fire

===========================================================

Need a starting point? Read your first steps in Meridian.