=========================================================== SYNAPSE RUN — CLIMBING =========================================================== The streets aren't the only way through Meridian. Fire escapes, gantries, cable runs and vents go places the exits don't — but nothing lists them. Look around: LOOK and EXAMINE the things a room describes, and the way up is usually mentioned. CLIMB <thing> climb or grapple there (also GRAPPLE) You need a grappling hook (the District Outfitter and Kovac sell one; Riku sells a monofilament grapnel for the hardest climbs) and enough Athletics for the climb. The Combat Training Instructor teaches Athletics, which also makes you harder to hit and better at getting away. Up high there's usually something worth the climb: a terminal nobody guards, a shortcut, or something stranger. ===========================================================
Need a starting point? Read your first steps in Meridian.