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SYNAPSE RUN / PLAYER RESOURCES

Game guides and player resources.

PLAYER HANDBOOK / GUIDES

Climbing

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  SYNAPSE RUN — CLIMBING
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  The streets aren't the only way through Meridian. Fire
  escapes, gantries, cable runs and vents go places the
  exits don't — but nothing lists them. Look around: LOOK
  and EXAMINE the things a room describes, and the way up
  is usually mentioned.

  CLIMB <thing>    climb or grapple there (also GRAPPLE)

  You need a grappling hook (the District Outfitter and
  Kovac sell one; Riku sells a monofilament grapnel for the
  hardest climbs) and enough Athletics for the climb. The
  Combat Training Instructor teaches Athletics, which also
  makes you harder to hit and better at getting away.

  Up high there's usually something worth the climb: a
  terminal nobody guards, a shortcut, or something stranger.

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Need a starting point? Read your first steps in Meridian.